Final Revision


Hello,

After receiving my print proof and reviewing it I've made some last minute changes and edits to the game. This will be the final version heading to print this week. The change log is as follows:

- Corrected the faction tracker to be needed for each player (for tracking Faction Reputation)

- Character has been replaced with Courier in multiple locations to maintain clear noun usage

- Contracts and Missions are now consistently worded across the document

- Added PRO shorthand for Protection

- Updated location placement diagram on page 13 (wrong number was referenced)

- Equipment is now Gear across the entire ruleset

- Merchant Companion now buys 1 Item or Thing on each Rest

- Mercenary now provides +1d4 Harm in Combat

- Scribe is now Wasteland Scribe for more thematic reasons

- Sentient Monster is now PROTO-bot

- Delivery and Mission rewards are now more clear (they reward Scrap)

- Mysterious Drifter Perk re-written to be more clear on how it works

- Clarification on a few other Perks

- Clarification added on Faction Fights between the player and enemy
- Clarification added on what happens if a Faction does not have any Settlements left

- Updated a few rewards for Factions completing their Goals

- Unique Locations reward 1 Fame to all members in a group (clarified this in the Unique Locations rules)

- Updated Weapons to be more clear on their effects, plus increased harm for a few rarer ones

- Extra Gear, Weapons, and Armour can be stored in the inventory at the cost of 1 slot to be sold later or equipped during a Rest action by the Courier

- Added some more info on using the Simple Oracle found in the Notes section of the rules

All the best,

- Cody

Files

Courier - Repacked (Digital).zip 51 MB
35 days ago
Courier - Repacked (Print Friendly).zip 76 MB
35 days ago
Courier - Repacked (bookmark).pdf 671 kB
49 days ago

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