I will be providing a discount code for everyone who owns a copy of Courier via itch but not for the Kickstarter campaign. Itch io owners can expect a good discount closer to the release date of August 2024.
Playing the game for the first time and having an absolute BLAST. This is exactly the kind of solo RPG I was hoping to find and its given me so many cool fictional ideas already.
Quick rules question - I have the Friendship Band trinket that says "+1 influence when influence is gained with a companion". However I don't see anywhere to track "influence" - the only other place I see it referenced is in the text for a quest reward on page 29. However on the actual quest rewards I see "+ Fame". Is this another term for Influence? They seem to match up.
Great question. This is an incorrect rule and should be the following: Friendship Band - +1 Fame or Infamy when Fame or Infamy is gained for your current companion's Faction.
Influence was a system I had planned where you could increase the bond between you and your companions. This would open new perks and abilities to choose from but was changed at the last minute to just be XP gains that coordinate with the player character's XP gains.
How would you feel about a player-made online, mobile-friendly character sheet & die-roller? And maybe a bit of a noob-card for the basic game loop, page references, etc.
(I haven’t made anything yet. KS backer, I finally started reading it tonight and started thinking about streamlining the record keeping)
(I also thought about map-handling, partly because I forgot to print a map sheet, but that would be a much bigger lift; would be a separate question later)
I mostly ask because it would include the equipment/perk/etc. tables, kinda like Datasworn & Dataforged, and I wouldn’t presume to release something like that without your blessing or a CC license)
I wouldn't mind any of this. There are a few things you mentioned, like the reference page and online-rules, that have been on my to-do list for well over a year now.
The license is CC by 4.0 on everything except the art, so have at it. You can send me an email, sleepysasquatchgames at gmail dot com, to discuss further if you want. I can provide better access to rules and documents for you this way as well!
Hello! I was wondering if this game is kid-friendly? I’m looking for take-home writing activities for my struggling students for this year and don’t have the $ to purchase all the options to review. Thanks.
Easily worth the price! For folks who prefer to print a folded zine, you can convert the file here: convert to booklet Also, remember to print the character sheet and hex map before staple it :)
Hello there! I note there was talk recently of more Community Copies. I have been checking back every day since but to no avail. Any further news? Many thanks!
I bought a physical copy of this work via drivethru and I really love the layout.
For the game, it keeps me entertaint for many hours. But what I really appreciate is the hackability of it. It is very easy to change the game, difficulty, excitement to your liking by small bendings of the ruleset. For example if you stumbled upon the seventh deserted bunker surrounded by 36 tiles of wasteland. Just change some tiles into faction bases and take on some quests. WHO'S GONNA STOP ME?! :D
Awesome game is what it is with some great depth and space for story telling with the faction system and that stuff. Also the combat system is my favourite system ever because it is so fast and simple. Hit, miss, boom, over and out.
Glad you found the game easy to modify to your own liking. That was one of the core pillars to the rules. Finding the fun with the random, although sometimes it feels not-so random, generation is very important!
I hope to use a similar combat system in a future project but tighten up the rolls more. Encounter a large group is just too wild at the start of the game and turned a fair number of players off.
This is copied from my Rating of the game, pasted here for those debating on a purchase:
This is genuinely one of the most entertaining and enveloping Solo Rpgs I've played. The post-war wasteland setting is one that I already find intriguing, but what really draws me in is the system. Most solo rpgs I've experienced are mainly journaling games. While they have options for an "arcade" mode, those games still feel very empty without writing the story because the game mechanics aren't fleshed out enough to stand on their own.
Courier, however, is the very opposite and without the empty feeling. This game puts the mechanics first, creating a fun adventure with a very satisfying gameplay loop. It gives you a game to explore, allowing you to only worry about the numbers and system if that's what you want, while also giving those who want to also tell a deep story the details they need to flesh out their world.
I'm very fond of this game, and I am looking forward to playing this with some of my friends in the future. I got this for free thanks to Community copy offered by the creator but hear me when I say that if you want this game: purchase a copy. Support this creator. Their talent for game creation deserves it.
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Hey there! I have a question, if we've purchased the old version of Courier, will we have to repurchase the Courier - Repacked version?
I will be providing a discount code for everyone who owns a copy of Courier via itch but not for the Kickstarter campaign. Itch io owners can expect a good discount closer to the release date of August 2024.
"WHO SHOT ME!?" *Proceeds to become a Wasteland Legend*
Seems like a cool game :D
(will play it when i get money)
Playing the game for the first time and having an absolute BLAST. This is exactly the kind of solo RPG I was hoping to find and its given me so many cool fictional ideas already.
Quick rules question - I have the Friendship Band trinket that says "+1 influence when influence is gained with a companion". However I don't see anywhere to track "influence" - the only other place I see it referenced is in the text for a quest reward on page 29. However on the actual quest rewards I see "+ Fame". Is this another term for Influence? They seem to match up.
Hi Ryan,
I'm happy to hear that you are enjoying Courier.
Great question. This is an incorrect rule and should be the following:
Friendship Band - +1 Fame or Infamy when Fame or Infamy is gained for your current companion's Faction.
Influence was a system I had planned where you could increase the bond between you and your companions. This would open new perks and abilities to choose from but was changed at the last minute to just be XP gains that coordinate with the player character's XP gains.
Thank you! That makes sense.
How would you feel about a player-made online, mobile-friendly character sheet & die-roller? And maybe a bit of a noob-card for the basic game loop, page references, etc.
(I haven’t made anything yet. KS backer, I finally started reading it tonight and started thinking about streamlining the record keeping)
(I also thought about map-handling, partly because I forgot to print a map sheet, but that would be a much bigger lift; would be a separate question later)
I mostly ask because it would include the equipment/perk/etc. tables, kinda like Datasworn & Dataforged, and I wouldn’t presume to release something like that without your blessing or a CC license)
Hey Ed,
I wouldn't mind any of this. There are a few things you mentioned, like the reference page and online-rules, that have been on my to-do list for well over a year now.
The license is CC by 4.0 on everything except the art, so have at it. You can send me an email, sleepysasquatchgames at gmail dot com, to discuss further if you want. I can provide better access to rules and documents for you this way as well!
Hey Ed,
If you are still interested in this project give me a shout via email. You can find my contact info here: sleepysasquatchgames.ca
Thanks!
When starting, do you start with zero rep or some value?
Zero rep to start.
For those on the fence, this is a video playthrough/review I found recorded last year ( 2023)
Please considering purchasing as we have poorly dog to support, only ask/use community copies in if real financial need.Thank you for the support! That video was a real boon to the popularity of Courier back upon its release.
Hello! I was wondering if this game is kid-friendly? I’m looking for take-home writing activities for my struggling students for this year and don’t have the $ to purchase all the options to review. Thanks.
Hey! Courier is not as kid friendly as GLIDE. The themes in Courier are more post-apocalyptic and violence focused.
If you would like a copy of any of my games your students, please send me an email and I'll be happy to provide everything at no cost.
sleepysasquatchgames (@) gmail (.) com
Thank you! I would definitely love to try Glide and will send an email as soon as I finish this comment reply. :)
Just a very very short question:
This or Glide? :)
...and a bundle would be perfect!
I've created a bundle for you! Find it here: https://itch.io/s/99311/courier-and-glide-bundle
<3
Easily worth the price! For folks who prefer to print a folded zine, you can convert the file here: convert to booklet Also, remember to print the character sheet and hex map before staple it :)
Hello there! I note there was talk recently of more Community Copies. I have been checking back every day since but to no avail. Any further news? Many thanks!
Hey. I'm adding more bi-weekly moving forward. I'll look at the sales and reviews stats and add some now for the community.
Thanks for this! Very much appreciated!
Any chance you're going to add any more community copies? I'd be happy to rate it and add a review. It's cool if you're not.
Hope you have a nice day!
Hey,
I'll be looking at the purchases and reviews in another week. Please check back then for any added community copies.
No worries :)
I'll probably buy it when I get paid next if I have the spare funds
Game looks awesome
I bought a physical copy of this work via drivethru and I really love the layout.
For the game, it keeps me entertaint for many hours. But what I really appreciate is the hackability of it. It is very easy to change the game, difficulty, excitement to your liking by small bendings of the ruleset. For example if you stumbled upon the seventh deserted bunker surrounded by 36 tiles of wasteland. Just change some tiles into faction bases and take on some quests. WHO'S GONNA STOP ME?! :D
Awesome game is what it is with some great depth and space for story telling with the faction system and that stuff. Also the combat system is my favourite system ever because it is so fast and simple. Hit, miss, boom, over and out.
Thank you for the lovely review.
Glad you found the game easy to modify to your own liking. That was one of the core pillars to the rules. Finding the fun with the random, although sometimes it feels not-so random, generation is very important!
I hope to use a similar combat system in a future project but tighten up the rolls more. Encounter a large group is just too wild at the start of the game and turned a fair number of players off.
This is copied from my Rating of the game, pasted here for those debating on a purchase:
This is genuinely one of the most entertaining and enveloping Solo Rpgs I've played. The post-war wasteland setting is one that I already find intriguing, but what really draws me in is the system. Most solo rpgs I've experienced are mainly journaling games. While they have options for an "arcade" mode, those games still feel very empty without writing the story because the game mechanics aren't fleshed out enough to stand on their own.
Courier, however, is the very opposite and without the empty feeling. This game puts the mechanics first, creating a fun adventure with a very satisfying gameplay loop. It gives you a game to explore, allowing you to only worry about the numbers and system if that's what you want, while also giving those who want to also tell a deep story the details they need to flesh out their world.
I'm very fond of this game, and I am looking forward to playing this with some of my friends in the future. I got this for free thanks to Community copy offered by the creator but hear me when I say that if you want this game: purchase a copy. Support this creator. Their talent for game creation deserves it.
Fantastic work, Sleepy Sasquatch.