A downloadable game

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Welcome to Troves a lighthearted solo and cooperative roleplaying game of exploring, discovering, and recovering lost treasures from across a fantasy inspired world. In Troves you will:

•    Explore thematic Delves using adventure modules

•    Fight monsters, cast spells, use abilities, and recovery shiny treasure

•    Develop your character’s abilities through each successful, or tragic, delve

•    Create your own original story with each game session

Troves is a beginner friendly introduction to the world of GM-less RPGs and tabletop gaming blending dice rolling, imagination, and shared emergent storytelling. No Game Master needed!

Elements of Play

The player will Delve, reach a Finale at the location, and then Return. These 3 steps make the core loop of Troves.

Each game of Troves requires the player to have a Delve picked out. All Delves provide the needed tables and rules to delve into. Each location will test all the abilities of a player as they work to gather Knowledge, recover treasure, and overcome the Finale.

On success or failure of an adventure, the player will Return to their starting location where they can recover, upgrade their skills and abilities, and even purchase new equipment or upgrades for their existing equipment. All treasure is sold at this step to add to the total Coins available for the player for purchasing upgrades, equipment, and more.

Troves can be played cooperatively with up to 3 people so grab a few friends and get exploring!

Delves

Hidden deep within the shadowed valleys of an ancient forest lies the rumored Lair of the Wyrm, a place whispered about by brave adventurers and broken Delvers. Enshrouded in a mystery of overgrown foliage, this abandoned maze serves as the domain of the fearsome Wyrm.

Inside the rulebook you will find 4 Delves, adventure locations, to get started with. These provide a great jumping-off point for first time players.

As well, you will find instruction on how to make your own Delve!  Add your own art, flair, and uniqueness to the project, as well as put it up for sale (or free)! Tag me @SasquatchGames, or send me an email. You can grab the files in the "Demo" section of this page.

Create a Delve using the Delve Templates and share it for others to play. Tag or email me (links above) and I'll share it for everyone to see!

All art for Troves is by Drew Shields (@TheGnarlyGhost).

Troves © 2024 by Sleepy Sasquatch Games is licensed under CC BY-SA 4.0

Updated 13 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
AuthorSleepy Sasquatch Games
GenreAdventure
TagsCo-op, Family Friendly, Fantasy, GM-Less, Loot, rules-lite, Solo RPG, treasure, Tabletop role-playing game
Average sessionAbout a half-hour
LanguagesEnglish

Purchase

Buy Now$12.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:

TROVES - FAQ : Errata (November 2024).pdf 69 kB
TROVES (November 2024) Pages.pdf 15 MB
TROVES (November 2024) Spreads.pdf 15 MB
Character Sheet and Map.zip 257 kB

Download demo

Download
Delve Template - update 1.zip 573 kB

Development log

Comments

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Greetings~ I purchased the game on DTRPG(, cuz I had trouble paying for it on Itch.io.) The latest version on DTRPG is ver.1.6. Could you please update the files on DTRPG as well?

Will have that done today. Keep an eye on your email for the notification.

(+1)

Thank you! Haven't started playing the game, but I am loving what I've read right now.

Awesome! If you have any questions please let me know.

(+1)

Yeah, those typos are in the physical book too, a bit disappointing, because they were highlighted like 5 months ago below. At least correct the digital file pls...

I'll take a look and publish corrections and an FAQ. My apologies on this, no excuses on my part for them still being there.

Please reach out to me via email if you'd like to discuss further.

I've had my eye on this for a while and just picked it up on the 50% off sale. I'm confused about some of the rules. It states that the stats for Fight, Agility, Wits, and Resilience are listed as Dice Totals (the amount of d6), but the character backgrounds show them a d4, d6, d8 etc... Dice Totals only seems mentioned on page 4 and the rest of the rules seem to indicate that those stats aren't dice totals. Also, the rules of +/-X F/M/W/R says its an increase or decrease to Dice Totals, while in the backgrounds and other rules its either a Dice Value increase or a dice modifier (which I guess would be stat dice value plus a number instead of changing the dice rolled). Any clarity on this?

How very embarrassing for myself to have missed that line in editing! It shouldn't be there as that was a relic from the old dice rolling system. Dice Values (DV) are d4 through d12. You will not be rolling only d6 in this game!


You modify both DV and total through a lot of different effects. So, if I have a Fight DV of d6, with a +1 F DV modifier, and +2 F bonus, I would roll a d8 and add 2 to the total rolled when using Fight.

(+1)

That's what I thought! Thanks for the clarification. It's a nice tight little game with great art. Can't wait to play and thank you for the quick reply.

(+1)

Hi, just finished reading of the book, it was a real delight for me. The balance is so well shaped between light rules and some kind of subtle crunchiness, its like a refreshing breeze after a hard and boring day at work. I hope i will get some time to enjoy playing it soon (you know, hardstuck in real life-kids, work, obligations...). In meantime, have few typos and suggestions to report if you dont mind:

1. Typo: pg4 says F/M/W/R, guess should be F/A/W/R.

2. Suggestion: I would add explanation for +X DV in Important concepts, it overlaps with DV+/-X for untrained eye or mind.

3. Typo/Suggestion: pg19 first sentence: Trials are obstacles of strength, agility, or smarts that players are required overcome to proceed. May be:

Trials are obstacles of strength, agility, or smarts that players are required to overcome in order to proceed.

4. Question: pg16 says This treasure has a value of 1d8, meaning a player stands to make between 1 and 8 Coins for trading it using the chart provided below. The table for treasure for die results from 1-8 is 1-5 coins, or i got that wrong?

5. Questions: Are we supposed to name/make up the treasure ourselves, like 1 huge gemstone(1d8), or is there a table for that somewhere?


Sorry for the long version, its the game, it spontaneously derives exploding thoughts in my head :) Keep up the good work, cant wait for KS to begin. Have a great day!!!

Thank you for the feedback. 

Questions for page 16 - You are correct. The old version of the system was roll die and use the result for the coins gained. This slipped through my editing!

No table as of this time for treasure. You can make up your own or just record it as the value. In the next version there will be tables for generating unique treasure names.

(+2)

I did a playthrough stream on my solo TTRPG show. Myself and everyone in the chat was really enchanted by the art and the mechanics. This is probably my fave solo D&D-like thus far (just edging hex crawl). 

A quick note, there is no #14 on the "Maze of the Wyrm" location table. 

Also, I think the game would benefit from an update where there's more flexibility in the character builder--though I realize that might be difficult to balance. 

Otherwise, I hard recommend this lovely game. 

(+3)

Thank you for the feedback! I see there is no 14 on the Challenge of Crump delve either, so I must have deleted the row a while back.

I will take the character builder idea into consideration. Perhaps including an option for players to pick from any of the backgrounds for an "advanced start" would be possible. I'm not worried about the balance of characters as Troves is more about having fun and doing cool things.

I am happy to hear that you had fun and if you want to share the link to the stream please do! I will promote it on my socials as well.

(+3)

Ah I didn't want to be tacky and make it about me, but if you would like to share the stream, it's here: 

             https://youtube.com/live/RGdB_8ZbyTk          

As a side point--in my personal game not on stream--I did find some of the combat was pretty easy for me, so I added the +2 hp buff for a "Hard mode". I'm only mentioning this because you might want to note it as an option in the game docs. It doesn't seem to break anything. Just less likely to be over in a round. 

(+3)

Thank you for sharing! Not tacky at all, I love to share people's experiences with my games. I'll be sure to watch the whole thing soon.

The combat is designed to be easy and quick. I will take into consideration the Hard Mode option as other feedback has indicated the same. I've had a few Delves where I was completely stomped by the game and thought it too hard but having the options for players is always good!

Building on the custom character system you mentioned, I have a rough outline of how it works done and will be testing it for a bit before updating the game with the rules. It is pretty straightforward and I hope people can make some broken characters with it, or even just challenge runs. It also opens the door for custom character creation for community content, which is something on my to-do list for Troves.

(+1)

Awesome! Looking forward to it. If I wasn't currently running a PF2e and 5e game, I would absolutely create a trove. I have a couple of ideas for them. 

(+2)

Bought it a few days ago. Im somewhat new to TTRPGs and completely new to solo RPGs. I am absolutely in love with this game. I ran a solo version of the included delve and will be playing again with my 8 year old as an introduction to TTRPG/Creative Writing.

(+1)

Glad to hear it! Please let me know how it goes and be sure to check out the other free Delve: The Challenge of Crump

Is there a change log for the changes of 1.1 to 1.2?

(1 edit)

1.2 was correcting a few visual artifacts that showed up on export and grammatical issues.

(+2)

Currently skimming through the book, so I’ve noticed that, at page 4 the last sentence is unfinished:

Luck is restored at the

at the… end of the session? at the end of the Delve?

(+2)

You got it right, at the end of the Delve.

I see on my end that there is an artefact clipping the text on that page. Sorry about that.

I would like to have a go at creating a delve for Trove (and get a free copy).  Can you give me a rough guide to the game so that I can grok the stats needed for tests and monsters etc?

(+1)

Absolutely. I will update the Delve Template files with some more information sometime today.

(+1)

Excellent! I have an idea…

Excited to see the result. You can grab the new bundle which includes some more information added to the document that should make things easier to create and also help scale the experience in a fun way.

Thanks :-)

(+3)

Just bought this, can't wait to play! I was bummed about the Kickstarter, so happy to see it completed.