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I'm trying out version 4 atm, what am I supposed to do with the the third card? The first drew up the map, but the what does the card for combat determine?

Cards go as Exploration - Discovery - Combat.
Exploration gives you the 5x5 map (Locations on page 11+).
Discovery gives you the obstacles, modifications, etc. (pages 18-19)
Combat SHOULD gives you the enemies encountered that are found on pages 16-17. I see now that things are messed up there.

I'll post an update today to fix this. Thank you for letting me know.

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Cool cool! Loving the game so far!

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Oh, nice! :D

Thanks, Evlyn!

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Just ran my first combat. Questions!

1. What is the difference between a range of A and a range of 1?

2. Is diagonal adjacent?

My three characters encountered 2 Skeletons and a Skeleton Archer in a Warband Camp. Additionally, rats were swarming the place, biting our legs. My Leader got a Move and an Attack result for his dice, and was able to get adjacent to all 3, since we didn't see them until they were right next to us. With his 2H axe he quickly dispatched all 3 enemies, but not before they got a few scratches in.

I beat the entire enemy force in 1 hit, if Cleave is able to be used on adjacent enemies. While fun, that seems like a bit much. I really, really dig this game. PLEASE continue to work on it.

Also, any ideas for PnP terrain that would work for Wyrd? I'm thinking flat only, for space.

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Thanks for playing!

1 - Adjacent is anything next to the space in an orthogonal (up, down, left, right) direction. Range of 1 can be any space within 1, in all directions.

2 - Diagonal is considered 1 away, not adjacent. You will see a range of 1 being listed for ranged weapons only for this reason.

I'll be sure to clear this up on my next iteration as it actually confuses the next part...

Cleave only does 1 damage to adjacent enemies, not the full amount of damage for the weapon (page 13). Cleave is unique in that it does 1 damage at Range 1, when weapons only target Adjacent or Melee. It's a bonus for using a 2 handed weapon.

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I'm happy to hear the procedural generation gave you an interesting encounter to experience. I am looking further into character spawn locations as the 6x6 grid with obstacles does limit starting points for the groups. It does seem like 3/4 times I start within 2 of an enemy which can always feel like an ambush, which isn't the direction I want combat to be going to.

I currently use round tokens of different sizes and colour for my obstacles and difficult terrain. I'll put together a printable token sheet for next release, to help those players who might not have tokens and such on-hand.

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Yeah, I screwed up Cleave. That was me thinking I remembered it correctly, instead of looking it up in the moment. I'm going to re-set that party, and try that scenario again. Thank you!